Silent Hill

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Rose cannot accept the knowledge that her daughter Sharon is dying of a fatal disease. Over the protests of her husband, she flees with her child, intending to take the girl to a faith healer. On the way, she ends up driving through a portal in reality, which takes her to the eerie and deserted town of Silent Hill. Sharon disappears in Silent Hill, and Rose follows what she thinks is her daughter's silhouette all over town. It's soon clear the town is not like any place she's ever been. It's inhabited by a variety of creatures and a living darkness that descends and literally transforms everything it touches. The human inhabitants - the ones who are left - are trapped and fighting a losing battle against the Darkness. Joined by a cop named Cybil, who has been sent to bring her and Sharon back, Rose searches for her little girl while learning the history of Silent Hill and that Sharon is just a pawn in a larger game. To save her daughter, Rose makes a deal with a demon in the form of a little girl. (Pathé Distribution UK)

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Reviews (10)

Kaka 

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English For a die-hard fan of the game, it will most likely be a captivating atmospheric spectacle full of familiar heroes (or heroines). But for a viewer experiencing the theme of a town shrouded in eternal mist for the first time, it will be confusing and I dare say quite overwhelmingly so. It requires a great deal of attention, especially considering the packed visuals, which will make you forget about everything else around you, quite effectively. The editing and sound are masterful, the director primarily builds the atmosphere on these two elements. Distant clanging of iron, various rustling and whimpering – that's what you will take with you from the cinema. The ingenious atmosphere is supported by excellent roaring music, which works here as well as, for example, in Underworld. The visual effects are incredibly good and the action scenes are gripping. Occasionally, the excessive brutality and blood may be a problem for some people, but the biggest issue will be the aforementioned story for the lay viewer, which can cause quite a mess in your head with its multiple layers. It certainly requires more than one viewing. However, the question is: Do you want to see it again? ()

DaViD´82 

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English In audiovisual terms - excellent. Almost everything from the book was included here, although that is paradoxically the biggest negative about it, because this way Silent Hill the movie seems just like another part of the game where, however, there is no opportunity for interaction - we move from level to level up until the finale. Literally like watching somebody playing one of the episodes of “Silent Hill" the game. The screenplay isn’t one of the strongest ever written, but it works for this picture and the ending fits exceptionally well with the overall mood. The actors are also well-chosen and even the little girl is bearable. Overall this is more of an unusual experience than an actually good movie. If nothing else, Christophe Gans proved that movies based on games don’t necessarily have to be C-movies, but can even be B-movie standard. ()

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gudaulin 

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English I hadn't played the video game, but I had high expectations before the movie, followed by somewhat conflicting reactions, so I was appropriately excited. The result was pleasantly surprising. In horror movies, the atmosphere is extremely important and Silent Hill is an example of a film that stands or falls with a well-established atmosphere. The depressive environment of a destroyed city, where ash constantly falls to the ground and black smoke rolls, accompanied by the wailing sound of a siren, dark shadows appearing, and people's faces covered with gas masks all serve to evoke a feeling of claustrophobia, and dark premonition. As it is well known, people are most afraid of the unknown, and the film is logically strongest in its first third when evil still has an abstract form. If the director didn't try to explain anything, my final impression could be 100%. The twist itself didn't impress me, but fortunately, it was not decisive for the result. In its category, Silent Hill has had no competition in the past two years. Overall impression: 75%. ()

lamps 

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English I'm not a fan of computer games, I didn't like Resident Evil, and I couldn't even adapt in the two hours after passing the Welcome to Silent Hill sign. It’s obvious that the film has been handled by the most competent people in the field and its technical aspect in particular is great and scary, not to mention the oppressive atmosphere brought by the dead city covered with falling ashes. But nothing about this film as horror can make up for a bunch of holes in the story (which I still wouldn't have minded) or my purely personal problem, namely that I couldn't find my way to it and even dozed off slightly at one point (although it might have been because I was fresh out of a graduation party). Either way, this, which in many people's opinion is the best adaptation of a computer game, didn't impress me much and I don't see any reason to revisit it. ()

3DD!3 

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English In Silent Hill, Christophe Gans didn’t set off down a path to a regular horror movie and at the beginning it turns in the direction of a psychological drama about a mother and her adoptive daughter and only later shows us hell in the real sense. At last somebody has given up on traditional (dumb) frights and Silent Hill relies on the bizarreness of deformed people - creatures (the walking...um, acid-spitting blob, Pyramid Head and the nurses). But the main thing this movie has is ATMOSPHERE in block letters and in bold. And in addition we are given a chillingly intelligent story (especially the very end will resound in your head long after) and excellent acting performances (particularly Radha Mitchell is breathtaking). I hope that the horror genre turns more this direction in the future, because this movie had me pinned to my seat with fear and sometimes I was using just one eye to watch, ostensibly using the other to read the subtitles. And that’s what horrors are meant to be. ()

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