Plots(1)

Inside a magical realm known as Discworld, a naive tourist is on holiday until a terrible fire breaks out, forcing him to flee along with an incompetent wizard. As the clueless pair set out on a magical journey across the disc, neither realizes that they are merely pawns in an elaborate board game being played by the Gods. After encountering a pair of barbarians, they take a trip to an inverted mountain housing dragons that only exist in imagination, survive a fall off the edge of the disc and attempt to beat the wizard's former classmate to a collection of spells that could save Discworld from total destruction. (official distributor synopsis)

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Reviews (1)

DaViD´82 

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English I never really liked the first two books in the “Discworld" series. It’s still too crude, unhewn and the humor is somewhat simpler and vulgar. And also it relies heavily on the story which, as we know, was and always will be Pratchett’s fundamental problem. To add to things, I don’t like books with Rinsewind (which is paradox, because in fact I love the character) in an overall way. It simply “isn’t right"; it isn’t yet what made Pratchett number one in humorist literature for long years. And when the above is made by someone for whom adaptation for TV is simply routine and for whom concepts such as original ideas, invention, good timing for jokes etc. are clearly completely unknown, the result can’t be too great. And it isn’t. ()