Assassin's Creed

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Trailer 5

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Oscar® nominee Michael Fassbender stars in this big-screen action-adventure, based on the wildly popular gaming phenomenon. Fassbender plays Callum Lynch, who experiences the life of his 15th-century ancestor through a technology that unlocks his genetic memories. Callum discovers he once belonged to a secret society of assassins and amasses lethal skills to take on the oppressive Templars. (20th Century Fox Home Entertainment)

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Reviews (13)

3DD!3 

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English Kurzel filmed the Assassin in his own way and if he hadn’t had to cut down on the length, it could have been an excellent movie. This cut of the movie lacks explanations that would have helped the story to run more smoothly. Despite being a little banal (though fits magically together) the story should be told in full. The serious tone of it might not suit everybody. Paradoxically, Assassin’s Creed isn’t all fun, but about questions that viewers should ask themselves. ()

Kaka 

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English An interesting, artistically ambitious attempt. Visually, it’s similarly "black and white" and artfully polished as anything from Nolan or Spectre. But the script is gibberish and buries the personality and confident direction the creators were pursuing. The parkour is fine, and so is 15th century Spain, but everything in the present is rubbish. And in this case, I'm afraid that, unlike Warcraft, the players of this famous game won't be excited about the film adaptation. ()

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Isherwood 

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English It’s no fan service and it goes hard toward even the most welcoming viewer. It’s a non-Hollywood adaptation that mercilessly flushed over a hundred million and had no shame in doing so. It’s visually captivating bliss that tests the projectionists and the limits of how much the viewer is willing to accept the creative rules. ()

Lima 

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English This film has character. On the one hand, it goes as far as possible against the fans of the game franchise, but at the same time it tries to make a distinctive artistic concept of the Assassin universe. The passages set in medieval Spain are visually stunning, the depiction of the Animus is boldly different (and better!) than we know from the games, and while it left me emotionally cold, I appreciate the personality that Kurzel brought to the table, and I can sense from it his desire to make the best possible film that isn't just a boring descriptive retelling of the game. The highly artistic Kurzel simply entertains me. It's a pity that people won't appreciate his honest approach and that there won't be a sequel. ()

Marigold 

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English Even a stupid story can be told in a way that doesn't make sense. An unbearably long two-hour apple game, which sometimes disrupts a successful parkour and a scene that reveals that Kurzel thinks of it artistically, but completely counterproductive for a blockbuster. It is difficult to say whether the smooth transitions between history and the present represent any sophisticated commentary on the art of the Gamer experience. I don't have the strength to find out. The screenplay is horribly annoying, the characters have no inner logic and the storytelling has no cadence. I was expecting a cleansing surge of Gamer ecstasy, but this leap of faith ended in a complicated fracture. ()

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