Mission: Impossible - Dead Reckoning Part One

  • USA Mission: Impossible - Dead Reckoning Part One (more)
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Ethan Hunt (Tom Cruise) and his IMF team embark on their most dangerous mission yet: To track down a terrifying new weapon that threatens all of humanity before it falls into the wrong hands. With the fate of the world at stake, a deadly race around the globe begins. Confronted by a mysterious, all-powerful enemy, Ethan is forced to consider that nothing can matter more than his mission - not even the lives of those he cares about most. (Paramount Home Entertainment)

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POMO 

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English At first glance, Dead Reckoning Part One is the weakest instalment of the franchise, as it paradoxically offers half the attractions of the best of the previous instalments in the longest runtime. The car chase in Rome is nothing to write home about and the train scene is lifted from the first Mission: Impossible, plus there is a hopped-up version of the most thrilling scene from The Lost World. BUT! On the second viewing, I found Dead Reckoning Part One to be the most entertaining of all the Mission: Impossible movies thanks to its plot. The way the movie’s subject perfectly coincides with the threat of artificial intelligence; the constellation of characters from the previous instalments, including Kittridge from the first one; the new ultimate bad guy Gabriel, whom Ethan Hunt has double the reason to hate more than anything else in the world; the sincere emotion of the scene on the Conzafelzi bridge in Venice; the new beauty Hayley Atwell, who shares perfect chemistry with Tom Cruise; and plenty of humorous and imaginative details that dress up the scenes that seem less than innovative at first glance – the airport, the car chase in Rome, the incorporation of the well-known motorcycle jump into the train and the almost cinephilically orgiastic climax that transforms the aforementioned scene from The Lost World into an absolute blockbuster thrill. And we’re only halfway through the movie. If Part Two has the build-up that Cruise and McQuarrie know it must have, Dead Reckoning will become the alpha instalment of the franchise and will possibly set a new course for the multi-part delivery of Ethan Hunt’s future impossible missions. The news that Tom plans to keep making them until he’s eighty made my day. ()

Isherwood 

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English The echo of the 90s, sending postcards about villainous AI through a time machine, sometimes appears to have the upper hand over the audience, but do not be lulled by the admitted stupidity, because the running scout Cruise and McQuarrie send it uncompromisingly into the present. It's not about WHAT, but HOW. Seeing a film that layers action scenes with stunt attractions, as well as plot twists of "good guys vs. bad guys vs. (other) bad guys," is an absolute delight for the audience. If Fallout is an amusement park of action entertainment, Dead Reckoning is the top form of creative concentration. Venice may be an early peak, but the climax of the episode with the trains, when the appreciation of the second part of the game "Uncharted" is realized, ultimately closes it off as the peak of this year's popcorn entertainment and easily parks this part of the film series behind the unattainable Rogue Nation. ()

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DaViD´82 

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English The collaboration of the McQuarrie-Cruise duo is a well-established brand promising a modern take on old-school action in an edgy, thrilling and adrenaline-fuelled setting, and that is absolutely true this time as well. Many things could be praised, but the best way to describe it is that even though we've seen chases through ancient buildings in a small car or action in an out-of-control train countless times, the way it is paced, plotted and delivered here is both breathtaking and riveting in a way that will make you sweat your shirt off from the sheer dodging and clenching of fists. A genre film that defines (though does not redefine) the genre to the core. Too bad about the apparent lack of closure and the bland villain. Hats off and pure enthusiastic curiosity about where they want to take it in the finale. ()

MrHlad 

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English I don't really get the blockbusters this year, I admit that, but with Mission: Impossible I was sure it just had to work out. Well, it didn't. I had that fundamental problem from the very beginning. The story looks like out of movies that were made twenty years ago. The whole plot with the artificial intelligence that knows everything and can predict everything reminded me of Eagle Eyes in its better moments, and Next with Nicolas Cage in its worse ones. And as the main villain, he comes across as somewhat out of place and not the least bit scary, which unfortunately also applies to Esai Morales. The plot didn't grab me because it felt sort of old-fashioned. It's as if the script was written by someone who still has a push-button phone, has recently read something about artificial intelligence, and calls his grandchildren when Yahoo crashes, telling them that the internet is down... only there's more to it than that. Aside from crappy bad guys with zero charisma and questionable motivations, there are also the occasional oddly edited action sequences, which are often unnecessarily long on top of that. The chemistry between Tom Cruise and Hayley Atwell is virtually non-existent, and the film literally doesn't bother to work with emotion, stopping to let the characters and the audience enjoy and savour even the very major twists. After the bloated fifth and sixth episodes, Cruise and Christopher McQuarrie have simply served up some damn good Hollywood craftsmanship, but compared to the previous installments, it runs out of steam quite often and fails to offer any downright memorable scenes. But unfortunately, along with that comes a really stupid story, which leaves me a little afraid of what's to come in the grand finale. ()

J*A*S*M 

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English Some brilliantly overblown action sequences in a generally problematic film for me. MI may look deadly serious, fateful, whatever, but I'm afraid we're already on the level of the Fast and Furious franchise in terms of plot intelligence. The whole AI stampede is utterly ludicrously contrived, the plot still has to be explained verbatim by one of the characters to get the viewer to at least frame it, but it doesn't help much. If we forget about the craftsmanship and just think about the plot itself... I don't believe it makes sense to anyone. For example the dialogue exchange at the Venetian party, WTF? We spend over two and a half hours looking for a key, next thing we know we're diving towards a submarine for over two and a half hours, then Cruise shoves the key up the AI's ass and it goes nuts or something. 83 percent and 620th best movie, My God. ()

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