Dogville

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Set in a small fictional town in the U.S. during the 1930s, Lars von Trier's Dogville was filmed in a studio with a minimal set and features narration by John Hurt. On the run from a group of gangsters, Grace (Nicole Kidman) arrives in the small mining town of Dogville. Town philosopher Tom Edison (Paul Bettany) takes her in and strikes a deal with her: She'll work for the townsfolk in exchange for a safe place to hide; after two weeks the people will vote for her to either stay or go. Grace agrees to the terms and ends up meeting the locals, including the town doctor (Philip Baker Hall), shopkeeper (Lauren Bacall), and apple farmer (Stellan Skarsgård). Eventually, Grace's standing in the town takes a downward shift as the search for her intensifies. (official distributor synopsis)

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Reviews (8)

J*A*S*M 

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English Excellent. I’m not sure if I would have put it on if I’d known beforehand the style it’s made. But I did and I’m thrilled. The simple plot that probes deep into the dark corners of the human soul is tailor made for this minimalist form. Fortunate are those who in the film didn’t find anything similar to their own experience. ()

kaylin 

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English The form definitely triumphs over what is being told in this film. It is quite surprising how well the Danish describe the American world, but on the other hand, it is nothing that is so genius. The theatrical approach is what will catch your attention the most, surprisingly, it won't bother you after a while. When you get used to it, you start to realize that the story is not just something trying to fill the set, but something that makes sense, develops, and above all, is brilliantly presented by all the actors. From a complete idyll, which is underlined by danger in the background and mystery, we end up in a state where we are completely disgusted by the characters. Lars once again chose an intense path to show the viewer that we are sometimes real beasts. ()

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novoten 

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English My long cursed film. Endless missed opportunities at the cinema or absence of DVDs after years ended the nightly television moment. And the wait was worth it. As soon as I got used to the expedition (whose absolute minimalism I knew about, but it still took me a while to fully absorb this never-before-experienced atmosphere), the absolute absorption came. Von Trier carefully introduces the game of unknown mental twists and dark places, which appear in a single moment and yet have completely logical and believable consequences. However, I would come to appreciate the cautious unfolding of the Dogville problem much more slowly if it weren't for the right person at the forefront of everything. From the first entry into the town, the captivating goddess Nicole is a fatal fateful being, who as Grace changes every close person and, thanks to her, the various tense moments are unforgettable and surprisingly captivating. So why don't I give it the highest rating despite my praise? Because three hours is really too much in the case of Dogville. I may thoroughly understand the nature of many characters, but the further complications went, the more I trembled at the inevitable conclusion. In the end, it exceeded my expectations in its completeness, but the director's occasional tricks "against the audience" simply don't sit well with me. Nevertheless, I am desperately looking forward to continuing the new journey and consider this painful spectacle a cinematic obligation. ()

lamps 

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English A psychological masterpiece, formally quite extraordinary and unique. The trip to a town of horrors presented as a stage set with minimal scenery does seem extremely strange for most of its runtime, but Trier somehow managed to convince me that this is the only way to deliver such a complex and powerful emotional experience. You may enjoy the company around you all you like, but I think that after my experience with Dogville, I can't help but have a spark of doubt about them. Because such a precise and detailed blackening of human characters, crowned with one of the most shocking endings I've ever seen in a film, it’s something that I can’t get out of my mind with just a snap of the fingers. The minutes go by at lightning speed, the actors give riveting performances (I couldn't even breathe during Kidman and Skarsgård's scenes together), and horror fans can write down the name of another unfriendly place with the suffix -ville in their diaries. I don't think you can take it all in well enough the first time, so I'll save the fifth star for the second screening :) 85% ()

Isherwood 

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English I love experimenting with film, I love theatre, and I knew that even though I hadn't seen any of Lars von Trier's films, I should expect the unexpected. And yet I can't sort out the confusion in my head that Dogville unleashed, even days after watching it. You certainly can't say it's a weird movie. But oddly enough, it is true. Von Trier wanted to achieve an absolute victory of content over form, but in doing so he created the film's main Achilles heel. Or does anyone want to object to the fact that the audience will fully focus on the story and be completely absorbed, not minding that the actors are in a huge studio with standing sets that would make even a theater envious? That the illusion of day and night, as well as the changing seasons, is the result of the skill of a great team of lighting experts? And that most of the sounds, including opening doors and birdsong, were added in post-production? We can answer yes to that, but only if Dogville has a really strong story, which unfortunately it doesn't. The photographs shown during the closing credits left me pondering whether Von Trier's screenplay was based on a true story or not. Regardless, one cannot deny its certain impact and impressiveness. At the same time, there is a certain coldness and predictability in it, which is the main reason for my "lower" rating. I would really like to raise it higher, mainly because of the actors who give outstanding performances. Nicole Kidman shines brightly, and the contrasting chemistry with Paul Bettany is excellent. Dogville is a film that you don't often see, but when you do, it should at least be worth it. No, I'm not demanding, I just don't like it when something is not working smoothly and this creaks too much. ()

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