Silent Hill

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Rose cannot accept the knowledge that her daughter Sharon is dying of a fatal disease. Over the protests of her husband, she flees with her child, intending to take the girl to a faith healer. On the way, she ends up driving through a portal in reality, which takes her to the eerie and deserted town of Silent Hill. Sharon disappears in Silent Hill, and Rose follows what she thinks is her daughter's silhouette all over town. It's soon clear the town is not like any place she's ever been. It's inhabited by a variety of creatures and a living darkness that descends and literally transforms everything it touches. The human inhabitants - the ones who are left - are trapped and fighting a losing battle against the Darkness. Joined by a cop named Cybil, who has been sent to bring her and Sharon back, Rose searches for her little girl while learning the history of Silent Hill and that Sharon is just a pawn in a larger game. To save her daughter, Rose makes a deal with a demon in the form of a little girl. (Pathé Distribution UK)

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Reviews (10)

DaViD´82 

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English In audiovisual terms - excellent. Almost everything from the book was included here, although that is paradoxically the biggest negative about it, because this way Silent Hill the movie seems just like another part of the game where, however, there is no opportunity for interaction - we move from level to level up until the finale. Literally like watching somebody playing one of the episodes of “Silent Hill" the game. The screenplay isn’t one of the strongest ever written, but it works for this picture and the ending fits exceptionally well with the overall mood. The actors are also well-chosen and even the little girl is bearable. Overall this is more of an unusual experience than an actually good movie. If nothing else, Christophe Gans proved that movies based on games don’t necessarily have to be C-movies, but can even be B-movie standard. ()

lamps 

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English I'm not a fan of computer games, I didn't like Resident Evil, and I couldn't even adapt in the two hours after passing the Welcome to Silent Hill sign. It’s obvious that the film has been handled by the most competent people in the field and its technical aspect in particular is great and scary, not to mention the oppressive atmosphere brought by the dead city covered with falling ashes. But nothing about this film as horror can make up for a bunch of holes in the story (which I still wouldn't have minded) or my purely personal problem, namely that I couldn't find my way to it and even dozed off slightly at one point (although it might have been because I was fresh out of a graduation party). Either way, this, which in many people's opinion is the best adaptation of a computer game, didn't impress me much and I don't see any reason to revisit it. ()

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Isherwood 

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English The cruelly long runtime unnecessarily dilutes the atmosphere of the film to the limits of the current horror standard, which could have been, with the excision of about twenty minutes of scenes (and not only the ones with Sean Bean searching), the clear king of video game adaptations. Christophe Gans provides some damn fine visuals, and particularly the ones from Silent Hill itself are delicacies that can be savored endlessly. The motion and music tracks are also very enjoyable. In contrast, he utterly fails in the dramatic construction of the story, which is stacked together with overly verbose dialogue, causing the film to degrade into B-movie waters at times. Fortunately, the falling ash, the marching undead, the alarm siren, and Radha Mitchell's performance are so evocative and suggestive and haunting that it is actually possible to forget all the negatives and state with equanimity: "Messieur Gans, le Pacte des loups, est-il pardonner." ()

Lima 

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English Another proof that the world of PC games and the world of film are not yet very compatible. Gans brilliantly portrays the oppressive atmosphere of the game, but you can sense the leaning towards the mainstream and the resulting somewhat sterile portrayal of the horrors of darkness. The few digital boogeymen and the very decent gore didn't save it (but Pyramid Head was impressive despite the small space). They should have pushed the envelope more, throw out the boring storyline with the completely useless Sean Bean, which diluted the dense atmosphere of the film unnecessarily and did not solve anything, and above all to make the unraveling of the mystery more clear. It was too overcomplicated and chatty at the end. But Radha Mitchell was great. ()

POMO 

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English Silent Hill is a visually captivating horror flick, particularly in the first half. It draws all of its power from its impressive sets, sound and solid acting. However, the more it reveals what’s hidden, the more predictable it becomes in terms of content, which is constructed only for effect. That said, it is the clear winner among game adaptations such as Resident Evil and Doom. It is, after all, a solid top-tier production. ()

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