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Hell-bent on revenge, maverick cop Max Payne (Mark Wahlberg) is determined to track down those responsible for the brutal murder of his family and partner, but as the mystery deepens, Max is forced to battle enemies beyond the natural world...and face an unthinkable betrayal that will drive him to the edge of his own sanity! (20th Century Fox UK)

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Reviews (8)

D.Moore 

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English I liked it. The game Max Payne is one of the few things I've actually played to the end, and the movie doesn't do it any shame. I was a little worried about Wahlberg in the lead role, but unnecessarily so. Then I thought to myself that the atmosphere couldn't have been as I remembered - it wasn't, but it was as close to it as it could be. I was expecting more shootouts, but there's nothing I can do about that... I can be glad that the filmmakers at least weren't afraid to show blood (i.e., when someone shoots someone, they don't get dusty, but instead a spectacular red cloud comes out of them) and that the screenwriter got a good idea with the Valkyries, which didn't hurt the atmosphere either. In addition, there are pretty women (although Kurylenko's bark could have been played by anyone else), quite good music and direction, which is not bad at all during the action and outside it. Three and a half. ()

Isherwood 

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English A grossly mishandled adaptation where the screenwriter threw out all the most interesting moments and was left with a routine crime-thriller that delivers a lot of pretty postcards with snow-covered skyscrapers, but without any functional interconnectedness. Every now and then I wondered how much substance was still lying on the cutting room floor. Never mind that the cast of characters is different than the video game player is used to (Lupino is annoying, that's a fact) because that's what happens to movie versions of cults that someone has to serve up with a PG-13 rating. One point for Mark, Olga, and the nice poster that the people in the movie theater didn't want to give me. PS: I call upon you movie deities to save Valve from selling the rights to their gem... ()

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Lima 

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English Snowflakes, snowflakes, snowflakes.....Mark's furrowed brow, digital boogeymen.....and snowflakes again.....Well, I'm certainly not going to bemoan the fact that the movie version of Max Payne doesn't resemble the game (I've played both games), because they're two different worlds with different expressive language, and watching Payne mow down his opponents in slow motion from start to finish wouldn't be very entertaining either. Unfortunately, Moore's film is so narratively out of place, failing utterly to draw you into the plot, and the script was written using the tried and true crutch of "you can't think of anything you want to talk about, so throw a secret government project in there and wrap it in wadding, it'll work somehow," to the point where I felt sorry for Mark Wahlberg. I quite like him, but with his eternal boyish mug, he's absolutely wrong for the role of Max Payne, he lacks the necessary manly charisma and it doesn't help to frown and grit your teeth forever, Mark. So, what’s left? Not a fish, not a crayfish, not a dark bloody noir, not an action flick, just such a forgettable fart into the world of game film adaptations. ()

Kaka 

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English Probably the biggest disappointment of the year, Max Payne is a perfectly mishandled adaptation of the game. John Moore is exactly as I expected, the action is fantastic, raw, dynamic, and powerful. The atmosphere is not bad, either, though the snow is not quite what I imagined. What absolutely failed, however, is what the film actually wants to say. It starts off as a bloody noir ride (good) and a minute later we have The X-Files crossed with The Matrix (bad). Moore struggles with it and misses the concept of the game, and it raises the question of whether he even played it! The whole story is quite brutally messed up. As a passionate fan of the game, I appreciated the various details and references to it (Alex, the Ragnarock club, the scene with the family). On the other hand, unfortunately, they are just references that don't play a major role in the final composition. Ragnarock in particular remains shamefully underused, as well as the scenes at the end of the film taking place in a skyscraper, which is essentially the whole third part of the game. Some computer effects were unnecessary and didn't fit the film at all, and I missed the bullet time and Max's (unconvincing) dual Berettas. I still don't understand Olga Kurylenko's involvement, so what is the slightly below average rating for? For the aforementioned action that Moore can deliver! For the fact that it could have turned out much worse, for the fact that even though Moore didn't know what material he had the honor of working with, he handled it decently and at least included a few references in the film, and mainly, above all, for Mila Kunis and her Maserati. ()

novoten 

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English I love his desire for revenge, his weapons, his allies, and his enemies, and I love boundlessly every piece of this snowy New York, where behind every door hides a group of killers, much-needed painkillers, or a new set of bullets. But all of this disappears in the adaptation and a new Max comes along. Even this time, he is not afraid to pull out a weapon, but only as a last resort. And that's why I am delighted by B.B., Aesir, Roscoe Street Station, or Alex, but in the moment when I, full of joy from the action that finally arrived in full splendor, realized that the journey to the roof is a cleansing path to the conclusion, inevitably disappointment also arrived. I do not blame Moore for being late with the action, and I do not accuse Thorne of taking the script in a completely different direction. I am just disappointed because I wanted to see much more from the beloved video game than just the scenery. ()

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