I Declare War

  • Canada I Declare War
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Two groups of thirteen-year old friends play 'war' in a local forest each day. They make their own guns from anything they can lay their hands on. One day, the game gets out of hand as leaderships, loyalties, tactics and friendships are tested to the ultimate degree and like their adult counterparts in the 'real' world, victory and defeat are celebrated and suffered in equal proportion... With overtones of "Lord of the Flies", I Declare War is a chilling depiction of humanity and innocence lost that mirrors events seen daily throughout the world. It's the law of the jungle. (MOVIEHOUSE Entertainment)

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JFL 

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English In his review of I Declare War, Michael Reuben perfectly summarised the film thusly: “War, as General Sherman famously stated, is hell. But Sartre later remarked that hell is simply other people.” The playing at soldiers here is not an ordinary battle, because with the exception of the two stubbornly rational original commanders, all of the other participants bring their own motivations from real life into it. The central protagonist, P.K. Sullivan, is an excellent tactician because he leaves all personal levels completely aside and though that may give him an advantage in the game, it also brings severe consequences into his personal life as the iniquities of the game carry over into reality for others. I Declare War is thus a thought-provoking reflection on war as a parallel reality in relation to civilian life, while the values of these two realities are completely incompatible and contradictory. At the same time, however, it offers a complex picture of friendship in adolescence, when the ingenuous ideals of “best friends” collide with the ambiguity of reality. That is also why the only one who can come out of the game a winner is the loner Caleb, who has a real friend who never lets him down, a dog. It’s true that the themes of friendship and boys playing war have been depicted elsewhere and in greater detail, but that in no way devalues the concept and the combination of those themes in this film. Furthermore, the characters are inventively depicted through their own imaginations, specifically in how seriously they take the game, which is shown by their “materialisation” of weapons. Based on that, it is possible to identify the characters who play the game and live through it (most of the boys), those who purposefully approach it for their own ends (Jessica and Skinner), and those who stand apart from the group (Wesley and Caleb), and this diversity of characters forms the foundations of the relationships and conflicts in the film. ()

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