Battle Royale

  • Japan Batoru rowaiaru (more)
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Presenting an alternate dystopian vision of turn-of-the-millennium Japan, Battle Royale follows the 42 junior high school students selected to take part in the government’s annual Battle Royale programme, established as an extreme method of addressing concerns about juvenile delinquency. Dispatched to a remote island, they are each given individual weapons (ranging from Uzis and machetes to pan lids and binoculars), food and water, and the order to go out and kill each other. Every player is fitted with an explosive collar around their neck, imposing a strict three-day time limit on the deadly games in which there can only be one survivor. Overseeing the carnage is ‘Beat’ Takeshi Kitano as the teacher pushed to the edge by his unruly charges. (Arrow Films)

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Reviews (9)

Necrotongue 

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English The Japanese precursor to all the Hunger Games and similar style films. I rewatched it after years and it had the same effect on me as it did back then. At times it is a chilling, gritty thriller. At times it shows the typical Japanese enthusiasm seen in Japanese tourists. At times the film slows down almost to a halt due to the also typically Japanese sentimentality. The whole film is strangely unbalanced with hardly any detriment to the plot. I especially want to highlight the excellent soundtrack (Radetzky March on the Blue Danube was fantastic), and the unforgettable instructional video. The film was entertaining, terrifying, and thought-provoking at the same time. ()

Goldbeater 

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English The subject matter may be superficially about endless mindless violence, however, with such a strong creative team producing it, it is a well-shot action movie in which everything works - from the psychological issues of the characters and their presentation to the audience, natural acting, and believably emotional performances, through imaginative and intensely violent scenes, to almost poetic overtones. Within the world of Battle Royale itself, everything might not make sense, or things are not clearly stated - the meaning of the danger zones is not sufficiently explained, and the objective/effectiveness of the whole game is probably also quite debatable, yet as an idea, the movie works perfectly and creates some moments for flawlessly shocking action scenes, which Jinji Fukasaku unashamedly and extensively exploits, and at the same time, thanks to the aesthetics of the savagery and the choice of soundtrack, he can have the movie stamped with the hallmark of a "nobler" kind of art. What else is there to add? I enjoy this picture with big gulps with each new viewing. ()

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DaViD´82 

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English Anyone out there want to give this a try in the flesh? If so, February 29, Střelecky Island, it’s a date. If you take some good speakers with you, you’ll be able to play the genius soundtrack. Kitano won't be there, but finding a charismatic bum to play the victim for a box of wine shouldn’t be a big problem. The next opportunity will be February twenty-ninth, the year of our lord 2012. I'm looking forward to it, happy hunting! ()

Lima 

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English A killer game with a lot of blood and maybe even a hidden message. You can think of it as a big fling that doesn't make any sense, or you can think of it as a reflection on the causes of violence, on how, in a liminal situation, even the greatest of friends can become mortal enemies. Personally, I would lean towards the former, but it’s certainly worth watching, and I appreciate the originality. ()

Isherwood 

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English While I have nothing against Asia, extreme violence, or false psychology, presenting false emotions is inexcusable to me. The idea and the script may be original, but after 20 minutes the film turns into a pointless and unbearably drawn-out bore that cannot even rely on the amazing audiovisual design. The captivating camerawork and the musical accompaniment from the greatest classics, combined with the brutal violence, create a hypnotic synthesis. However, none of the characters grew close to my heart, and I didn't care about any of them. Instead, I found myself watching the clock, aware of the remaining duration of the film. My highly subjective feeling at the end that I had just lost two hours of time in an absolutely incomprehensible way, admittedly made me a little angry. ()

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